The Way Sega took eight years to deliver PSO2 west


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Now, to finish off our series, we turn our attention to Phantasy Star Online 2 Meseta, that came at the West two years after the release of the Dreamcast original -- and eight long years after PSO 2's launch in Japan. Western audiences frequently wondered whether the match could come to North America at all, however Phantasy Star Online 2 is currently available in the West on Xbox One and Windows PC. This update has been released instead of a new episode to deliver the 8-year-old graphics engine up to date, worldwide. Details about New Genesis are mild at the moment, but Sega says it's going to reveal more in the Tokyo Game Show timeframe later this season.

We lately spoke to Yuji Nakazawa, PSO two North America manufacturer, about the game's long-awaited coming in the West. Polygon: Please present yourself and on your own words explain your function on the PSO 2 team. Yuji Nakazawa: My name is Yuji Nakazawa, and I am part of Sega's No. 3 development group and I'm the producer of the North American release of PSO 2 -- and I functioned as the liaison with various teams for the development of the North American version. I've been on and off of this team. I started with Phantasy Star Universe in Japan and then also [worked on] the launch of this North American Xbox version of PSU.

I am the director for the U.S. release of the Xbox version in addition to the Asian launch of PSO two, that was released before the U.S. version. So I'm sort of this localization specialist. Can it be a relief now that PSO two is finally out in the West, for all the English-speaking PSO fans who have been asking for this for years? There is a sense of relief [because] there was a lot of planning that went into the development; for instance, Sega U.S. and Sega Japan took surveys in the fans about what they wanted in the game. But as an online game, I believe the true challenge will be in keeping the service going forward. So in February, we had the closed beta, and there was an unusually high number of participants. We heard a great deal of players say they have been waiting eight long years with this launch. We were very pleased about that.

Is this one reason the Western servers are somewhat different from the Japanese servers? So that you could roll out the subsequent episodes in the appropriate rate, instead of dump all the Western players onto the same servers as players in Asia, who have experienced all that content already? Or did it have to do with the consideration of information rates?

It's a tiny bit of either. The reason why we put it on a different server for your U.S. launch was supposed to control the rolling from their stories and also due to host capacity. The ease of play is just one of the selling points of this sport, and the space of these servers into the gamers affects latency, so we knew we wanted to have the servers physically closer to our gamers from North America. And even though there are hardcore lovers [who'll play regularly and explore all of the articles ] from the North American region, there are still many who aren't knowledgeable about the franchise, and we didn't believe it would be fair to launch eight decades' worth of articles at once. So it is a little bit of both.As that you state, PSO two did come out eight decades ago, and people are wondering why it took so long between the Japanese release and the Western launch. Do you need to do with the microtransaction system and in-game purchases being very different for pso2 sales Japan?

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